Third-year Game Development student at Business College Helsinki. My focus is gameplay programming, but I'm comfortable working across nearly every area of game development.

An arena survival prototype inspired by the viral "100 Humans vs 1 Gorilla" phenomenon. The sensory-organ damage system, enemy AI, and procedural enemy variation are all built from scratch by me.

A combat prototype built around direction-reading, reflexes, and timing. The attack-mode state machine, direction-based stun system, and enemy AI behavior are all built from scratch by me.

A fast-paced 2D platformer with 3 levels, built with a 2-person team under a tight deadline. All game mechanics, enemy AI, and UI/UX are built from scratch by me.

A touch-based arcade game where meteors fall toward Earth and the player taps to destroy them before impact. My first finished project — built during We Code Platform's introductory Unity/C# course.

An early online multiplayer racing prototype built solo with Photon — real-time player synchronization, a room system, room search/matchmaking, plus car selection and paint customization.
I'm a third-year Game Development student at Business College Helsinki, with 4+ years of hands-on Unity and C# experience. My focus is gameplay programming — gameplay systems, post-processing, animation, and event-driven architecture — but I'm comfortable across the wider development pipeline, including engine-less development in pure C# and Raylib. I'm a Taitaja 2026 Finalist in the Game Development category, Finland's largest vocational skills competition.
I hold a gold-level certificate (30 ECTS) from XAMK Open University's Introduction to Video Games Creation program, along with two additional Unity/C# courses covering TPS development and game programming fundamentals. Alongside my studies, I've spent 3 years working at a volunteer association, taking part in weekly group discussions and developing strong active listening, facilitation, and collaborative problem-solving skills.
I'm a native Turkish speaker, comfortable in English (B2), and currently building my Finnish (A2). Beyond Unity & C#, I've also worked with Raylib, Python, HTML, and CSS.
Feel free to reach out for projects, collaboration, or any questions — you can message me on LinkedIn for more details.